英语演讲 学英语,练听力,上听力课堂! 注册 登录
> 英语演讲 > 英语演讲mp3 > TED音频 >  第57篇

演讲MP3+双语文稿:想要感受快乐吗?你需要先学会接纳孤独

所属教程:TED音频

浏览:

2022年03月16日

手机版
扫描二维码方便学习和分享
https://online2.tingclass.net/lesson/shi0529/10000/10387/tedyp57.mp3
https://image.tingclass.net/statics/js/2012

听力课堂TED音频栏目主要包括TED演讲的音频MP3及中英双语文稿,供各位英语爱好者学习使用。本文主要内容为演讲MP3+双语文稿:想要感受快乐吗?你需要先学会接纳孤独,希望你会喜欢!

【演讲人】Cornelia Geppert

Cornelia Geppert是Jo-Mei Games的联合创始人兼创意负责人。

【演讲主题】《想要感受快乐吗?你需要先学会接纳孤独》

【演讲文稿-中英文】

翻译者 Jiasi Hao 校对 Jiong Guo

Have you ever felt lonely? The urge of wanting to connect with people, but you seem to have no one you really would want to contact? Or, it's a Friday night and you want to be with others, but you have no energy to go out, so instead you sit at home all evening, watch Netflix and feel more alone than ever? You feel like a monster between humans that know how to function. This is what loneliness felt like to me.

你曾感到孤独吗? 尽管内心有与人联系的强烈愿望, 却没有可以找的人? 或者在周五的晚上,你想找人聚聚, 却没有力气出门, 于是你选择整晚宅在家里, 刷网飞上的剧, 感到更加孤独。 在一群正常人中间, 你觉得自己就是个怪物。 这就是孤独给我的感受。

So I'm an artist, and I process my emotional world by sharing my feelings through my art. If you share your feelings with someone, and they understand and share those feelings too, you create an emotional and deep connection. This is why you can be surrounded by hundreds of people, jump from one candidate to the next, but still feel lonely. It's because these deeper connections haven't been made.

我是一名艺术家, 我通过艺术分享感受, 来表达我的情感世界。 如果你和某人分享你的感受, 他们感同身受, 并且也分享自己的感受, 你们就建立了情感上的深度联系。 这就是为什么,尽管你身边有很多人, 你在中间寻寻觅觅, 却依旧感到孤独。 因为你们没有建立起深度联系。

I was an always-happy child. I think we nearly have no single photo of me where I don't smile broadly or laugh or joke around. And this went on until ... well, it's still the case. But I had many friend groups up until, as a young adult, I moved to another city for my first job as a comic artist. And like so many young, thriving people all over the planet, I concentrated all my energy into my work life. But, if you spend, like, 90 percent of your daily capacity trying to succeed at work, of course there is nothing left to take care of all the other important aspects in your life, like your human relationships. Nourishing friendships as an adult is work. You need to be consistent with connecting. You need to be open, you need to be honest. And this is all I struggled with, because I tend to camouflage my real feelings by trying to appear always happy and trying to make everyone else happy, too, by trying to fix their problems. And I know a lot of us are guilty of this, because it's an easy way to not think about your own issues. Isn't it? Hmm? Hmm? Hmm?

我曾是一个无忧无虑的孩子。 几乎所有我的照片, 都面带笑脸,或是大笑,或者搞怪。 这一直持续到—— 好吧,现在也依旧如此。 以前我有很多朋友圈子, 直到成年后不久,我搬到另一个城市, 开始第一份工作——漫画家。 就像全世界无数勤奋的年轻人一样, 我把所有精力都投入到了工作中。 但是,如果你每天把 90% 的精力 都投入工作, 显然你没什么余力 去关注你生活中其他重要的方面了, 比如人际关系。 成年人培养友谊是一项工作。 你必须持续不断地维系。 需要开放,需要坦诚。 这是我一直在纠结的点, 因为我一直隐藏自己的真实感受, 让自己看起来开心, 我也一直努力帮别人解决问题, 从而让每个人也都开心。 我知道,很多人都有这个问题, 因为这是一种能让我们 忘掉自己烦恼的简单方法, 不是吗? 对吧,不是吗?

(Laughter)

(笑声)

OK.

好吧。

The turning point came when I fell into an emotionally abusive relationship just a few years ago. He isolated me and left me feeling more alone than ever. It was the lowest point in my life, but it was also my wake-up call, because it was the first time that I really felt loneliness.

就在几年前我陷入了 一段糟糕的感情,精神遭到虐待, 这对我来说是一个转折点。 他孤立我, 让我感到了前所未有的孤独。 那是我人生最低谷, 但也给我敲响了一记警钟, 因为这是我第一次 真正感受到了孤独。

Many others put their feelings into their art. There are endless books, movies, paintings, music, all filled with the real emotion of an artist. So, as an artist myself, I did the same. I shared my feelings. I wanted to help people cope with loneliness. I wanted, yeah, to make them understand it, to really experience it through my art in the form of an interactive story, a video game.

许多艺术家将他们的情感注入艺术。 有不计其数的书籍、电影、绘画、音乐 都充满了艺术家的真情实感。 同为艺术家的我也不例外。 我分享自己的感受。 我想要帮助人们应对孤独。 让他们了解孤独, 让他们真正地经历孤独, 通过交互故事的艺术形式—— 电子游戏。

So, in our game -- we called it "Sea of Solitude" -- you are a person named Kay, who is suffering from such strong loneliness that her inner feelings -- the anger, the feeling of hopelessness, worthlessness -- turn to the outside, and she becomes a monster. The game -- well, Kay -- is actually a representation of me and the path I went through to overcome my struggles. The game plays, actually, in Kay's mind, so you walk through a world that is flooded by her tears, and the weather is changing by her mood, how her mood is changing. And, well, the only thing Kay wears, the only thing, is her backpack. It's the baggage we all carry throughout our life. And Kay doesn't know how to cope with her emotions in the right way, so her backpack becomes bigger and bigger until it bursts, and she finally is forced to overcome her own struggles.

在我们的游戏里—— 这个游戏叫《孤独之海》—— 你是一个名叫凯的人, 承受着巨大的孤独, 以至于她内心的情绪—— 那种愤怒, 那种绝望,那种无用感—— 从内向外爆发出来, 将她变成了一个怪物。 这个游戏——其实凯 —— 她的原型就是我, 也展示了我如何战胜内心挣扎的过程。 这个游戏其实发生在凯的脑海中, 所以你会穿梭在 一个被她泪水淹没的世界 天气也会随着她的心情变化 而发生变化。 凯带着的唯一一件东西, 唯一的装备, 就是她的背包。 这是一个伴随我们一生的行囊。 凯也不知道该如何正确处理她的情绪, 所以她的背包变得越来越大, 直到她不堪重负, 于是她不得不克服自己的困难。

In our story, we present many different manifestations of loneliness. Loneliness through social exclusion is very common. In our game, the brother of Kay got bullied in his school, and he just wants to hide and fly away. And we portray him as a huge bird monster surrounded by thick fog. The player has to actually walk through his school and experience, really feel the harm, that the brother had been through, because for a long time, nobody really listens to him. But the very moment friends and family start to listen, the first step towards overcoming this form of loneliness had been made.

在我们的故事中,我们展现了 孤独的多种表现形式。 社会排斥所产生的孤独很常见。 在我们的游戏中,凯的哥哥在学校受到霸凌, 他只想躲藏和逃离。 我们把他塑造为一只 被浓雾笼罩的巨型怪鸟。 玩家必须要穿过他的校园, 真实体验凯的哥哥 所经历的伤害, 因为很长时间以来, 没有人真正倾听他。 但是当朋友和家人 开始倾听的那一瞬间, 其实已经迈出了 克服这类孤独的第一步。

We also show loneliness in relationships, like when parents just stay together for the sake of their kids but end up hurting the entire family. We put the player literally in between the two parents while they are fighting, and you get hurt in the middle. They don't even see that their daughter, Kay, is right there until she breaks down.

我们也展现了感情中的孤独, 比如家长为了孩子 而勉强在一起, 但最终伤害了整个家庭。 父母在吵架的时候, 我们把玩家放在他们中间, 你在其中会受到伤害。 他们甚至看不见女儿凯就在边上, 直到她崩溃。

We also show loneliness through mental health issues, with the boyfriend of Kay, who suffers from depression and shows that sometimes it is most important to focus on your own well-being first. The boyfriend also tends to camouflage his feelings, so he appears like a lone, shiny white wolf. But the moment he starts to interact with his girlfriend, Kay, the mask falls off, and we see the black dog beneath it: depression.

我们也通过心理健康问题来展现孤独, 例如凯的男友,遭受抑郁症折磨, 其实有些时候 首先关注自己的健康最为重要。 她的男友也倾向于隐藏自己的感受, 所以他的形象是一只孤独却闪亮的白狼。 但在他开始和女友凯互动的瞬间, 伪装消失了, 我们可以看到隐藏其中的 一只黑狗的形象: 抑郁症。

Sometimes we put on a smile instead of dealing with the issues at hand, and that can ultimately make it worse, affect the people around us and damage our relationships.

有时我们面带微笑, 而不去处理手中的问题, 最终会让事情变得更糟, 影响我们身边的人, 破坏我们之间的关系。

So Kay herself we portray as ripped apart into her basic emotions. Some help you, some are trying to stop you. Self-Doubt is a huge creature, always telling Kay how worthless she is and that she should just give up. Like in real life, Self-Doubt is blocking the path, and it seems impossible to overcome it. Destroying the omnipresence of Self-Doubt is a slow process. But in the game, you can slowly, like, shrink her, so she turns from self-doubt to actually healthy doubt, and you can finally trust her advice. We also show Self-Destruction. It's a huge monster always lurking nearby under the water's surface. Self-Destruction is actually the main antagonist of the game, and she is always trying to drown you in the ocean of tears. But, when she actually drowns you, you wake up just a few moments [before], and you have a chance to progress again. We wanted to show that we all go through hardships in our life, we all do. But if you at least, like, stand up and try to move forward, you are very likely to make it through your struggle, step by step.

因此我们把凯 塑造为一个被自己的情绪左右的人。 有些情绪能帮到你, 而有些却在阻挠你。 自我怀疑是一种强大的存在, 它总是让凯觉得自己是多么的无用, 她应该就这么放弃。 就像在现实生活中, 自我怀疑阻碍着你前进的道路, 看起来无法被战胜。 消灭日常出现的自我怀疑 是一个缓慢的过程。 但在游戏中, 你可以慢慢地缩小她, 于是她能从自我怀疑 转化为合理的怀疑, 到最后你可以相信她的建议。 我们也展现了自我毁灭。 它是一个巨大的怪物, 总是隐藏在附近的水面下。 “自我毁灭”实际上是游戏中的 主要反派角色, 她总是想把你拖进“泪之海”。 但是,每当她快要淹死你时, 你会回到几分钟前醒来, 获得一个再来一次的机会。 我们想要展现的是, 所有人都在生活中 经历了许多磨难,无人例外。 但如果你哪怕能站起来, 尝试继续前进, 你就非常有可能,挺过这些磨难, 一步一步地。

Joy is something that Kay cannot really embrace or touch. It's always something in the distance. We portrayed Joy as a child version of Kay, with a yellow raincoat, so she is invulnerable to the ocean of tears. But Joy can also turn into obsession and start to be actually harmful for Kay, like when she starts obsessing over her boyfriend. Joy will not turn back to normal until Kay realizes that her happiness should not depend on anybody else but herself.

快乐是凯无法真正触及的东西, 它一直在远处。 我们把快乐用小时候的凯来表示, 她穿着件黄色的雨衣, 所以“泪之海”无法伤害到她。 但是快乐也会转变为痴迷, 从而对凯造成伤害, 比如当她开始痴迷于她的男友。 痴迷无法变回快乐,直到凯能意识到, 她的幸福不应该靠别人, 而只能靠自己。

So our monsters appear huge and scary, but if you overcome your reluctance and approach them, you soon see that they are no monsters at all, but just fragile beings that are simply overwhelmed by what life throws at them.

所以我们的怪兽看起来巨大又可怕, 但如果你克服了自己的犹豫, 并靠近它们, 你就会发现,它们根本不是怪兽, 只是被生活压垮的脆弱生命。

All of those emotions, be it self-doubt or even self-destruction, don't completely vanish in our game. The key message is to not only chase for joy or happiness but to embrace all your emotions and bring them into balance, being OK with sometimes not being OK.

所有的这些情绪, 自我怀疑,或甚至自我毁灭, 在我们的游戏中不会完全消失。 游戏的精髓不只是“追逐快乐或幸福”, 同时也是“拥抱你所有的情绪” 并“让它们维持平衡”, 允许一些不好的情绪存在,才是真的好。

Everyone has their own loneliness story to tell. This realization changed everything for me. Being much more open with my emotions and concentrating much more on my private life, my friends, my family. When we released the game, literally thousands of fans wrote us, all sharing their stories with us and telling us they felt not so alone anymore just because they played our game. Many people wrote us that they felt hope for a better future for themselves for the first time in decades. Many wrote us that they seek therapy now, just because they played our game and felt hopeful to overcome their own struggles. Our game is not a therapy. It's not meant to be a therapy. It's just my friends and me sharing our stories through our art, video games. But we are so deeply thankful for every single message that people feel better, just because we shared our story with them.

每个人都有孤独的时候。 认识到这一点改变了我的一切。 我坦然面对自己的情绪 也更多关注我的生活, 我的朋友,我的家庭。 在我们推出这款游戏后, 成千上万的粉丝给我们来信, 分享他们的故事, 告诉我们,他们不再感到那么孤独, 因为他们玩了我们的游戏。 许多人写到:几十年来第一次, 他们对自己更美好的未来,充满了希望。 许多人写到:他们开始寻找心理疗法, 因为他们玩了我们的游戏, 对克服自己的困难,充满了希望。 我们的游戏不是一种疗法。 它本不应该是一种疗法。 它只是我和我的朋友们 通过电子游戏这种艺术形式, 在分享我们的故事。 但对于每一条信息,我们都心怀感激, 因为我们分享了自己的故事, 让大家感觉好多了。

So ... I didn't completely overcome my urge to help others. But I don't want to overcome it anymore. I love it. I just needed to bring it to a healthy size, so it doesn't stand in the way of deeper relationships anymore, but even help me to connect with people.

所以…… 我还是没能完全克服 想要帮助他人的冲动。 但我不想再克服它了。 我爱做这件事。 我只需要把握好一个度, 让它不再成为建立深度联系的绊脚石, 而是帮助我更好地与人相处。

So, if you have an inner monster that is born out of negative emotions, it is not only the goal to kill that monster but to understand that we humans are complex beings. Look at what part of your life is so big that others fall short. Look at what emotions you barely feel or maybe feel too much and move towards lowering those peaks. Most of all, it's about understanding that all the wide range of emotions and struggles makes us what we are: humans.

所以,如果你心里有一个怪物, 充满了负面情绪, 消灭这个怪物不是唯一的目标, 而是要理解,我们人类是复杂的生命体。 看看什么东西占据了你生活的大部分, 影响到了其他。 看看哪些情绪你觉察不到, 或者哪些情绪太强烈, 然后控制这些太过强烈的情绪。 最重要的是要理解, 正是所有这些各式各样的情绪和苦难 才造就了我们: 人类。

Thank you.

谢谢大家。

(Applause)

(掌声)

用户搜索

疯狂英语 英语语法 新概念英语 走遍美国 四级听力 英语音标 英语入门 发音 美语 四级 新东方 七年级 赖世雄 zero是什么意思包头市新德园英语学习交流群

  • 频道推荐
  • |
  • 全站推荐
  • 推荐下载
  • 网站推荐